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-rw-r--r--src/effect_sources.zig38
1 files changed, 1 insertions, 37 deletions
diff --git a/src/effect_sources.zig b/src/effect_sources.zig
index 328ce730..f45bf293 100644
--- a/src/effect_sources.zig
+++ b/src/effect_sources.zig
@@ -3,10 +3,7 @@ const build_config = @import("pardes_config");
const config = @import("config.zig");
const filesystem = @import("fs.zig");
-const shader_dir = if (build_config.gui_shader_sources_prebuilt)
- "shaders/prebuilt/"
-else
- "shaders/";
+const shader_dir = "shaders/";
const ui_vertex_path = shader_dir ++ "ui.vert.glsl";
const ui_fragment_path = shader_dir ++ "ui.frag.glsl";
const image_vertex_path = shader_dir ++ "image.vert.glsl";
@@ -23,28 +20,6 @@ const bloom_up_path = shader_dir ++ "bloom-up.frag.glsl";
pub const Backend = @TypeOf(build_config.platform);
pub const backend: Backend = build_config.platform;
-pub const GuiShaderSourceMode = enum {
- live,
- prebuilt_snapshot,
-
- pub fn label(mode: GuiShaderSourceMode) []const u8 {
- return switch (mode) {
- .live => "live GLSL compiled during this build",
- .prebuilt_snapshot => "paired GLSL snapshot for committed SPIR-V",
- };
- }
-};
-
-/// Only the SDL backend consumes GLSL/SPIR-V. Other backends deliberately have
-/// no shader-source mode rather than being mislabeled "live" or "prebuilt".
-pub fn guiShaderSourceMode() ?GuiShaderSourceMode {
- if (backend != .gui) return null;
- return if (build_config.gui_shader_sources_prebuilt)
- .prebuilt_snapshot
- else
- .live;
-}
-
pub const files = switch (backend) {
.tty => [_]filesystem.Source{
.{ .path = "src/tty/panel_compositor.zig", .contents = @embedFile("tty/panel_compositor.zig") },
@@ -123,14 +98,3 @@ test "EffectCode paths resolve uniquely to this backend's archived inputs" {
try std.testing.expectEqual(backend == .gui, filesystem.sourceBytes("src/gui/gui.zig") != null);
try std.testing.expectEqual(backend == .macos, filesystem.sourceBytes("src/macos/Sources/PardesView.swift") != null);
}
-
-test "shader source provenance is GUI-only and follows the build input" {
- if (comptime backend == .gui) {
- const expected: GuiShaderSourceMode = if (build_config.gui_shader_sources_prebuilt)
- .prebuilt_snapshot
- else
- .live;
- try std.testing.expectEqual(expected, guiShaderSourceMode().?);
- try std.testing.expect(expected.label().len > 0);
- } else try std.testing.expect(guiShaderSourceMode() == null);
-}