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-rw-r--r--src/Output.zig7
-rw-r--r--src/config.zig7
-rw-r--r--src/effect_sources.zig38
3 files changed, 1 insertions, 51 deletions
diff --git a/src/Output.zig b/src/Output.zig
index fb8fe7a3..8cf57591 100644
--- a/src/Output.zig
+++ b/src/Output.zig
@@ -19,7 +19,6 @@ const Pane = panes.Pane;
const File = panes.File;
const Builtin = builtins.registry.Builtin();
-const gui_shader_source_mode = effect_sources.guiShaderSourceMode();
const fonts = if (builtins.capabilities.font_picker) @import("fonts.zig") else struct {};
@@ -825,10 +824,6 @@ pub fn openConfig(p: *Pardes, id: usize) !void {
.platform = @tagName(pardes.platform),
.theme_name = p.theme().name,
.compiled_default_shell = config.defaultShell(),
- .gui_shader_source_mode = if (gui_shader_source_mode) |mode|
- mode.label()
- else
- null,
.hover_delay_frames = config.look_preview_delay_frames,
.native_images = p.native_images,
.capabilities = builtins.capabilities,
@@ -882,8 +877,6 @@ pub fn openEffectCode(p: *Pardes, id: usize, argument: []const u8) !void {
var out: std.Io.Writer.Allocating = .init(p.gpa);
errdefer out.deinit();
try out.writer.print("EffectCode {s} ({s})\n", .{ setting.word, @tagName(effect_sources.backend) });
- if (gui_shader_source_mode) |mode|
- try out.writer.print("GUI shader source: {s}\n", .{mode.label()});
try out.writer.writeByte('\n');
for (paths) |path| try out.writer.print("/virtual/{s}\n", .{path});
const content = try out.toOwnedSlice();
diff --git a/src/config.zig b/src/config.zig
index ea7a877a..a8b4c24e 100644
--- a/src/config.zig
+++ b/src/config.zig
@@ -1267,7 +1267,6 @@ pub const Runtime = struct {
platform: []const u8,
theme_name: []const u8,
compiled_default_shell: []const u8,
- gui_shader_source_mode: ?[]const u8 = null,
hover_delay_frames: ?u16,
/// Where dumps go when `DumpDir` is unset; empty without a host
/// filesystem.
@@ -1436,8 +1435,6 @@ pub const Runtime = struct {
"Default shell ($SHELL, else /bin/sh): {s}\n",
.{ context.platform, context.compiled_default_shell },
);
- if (context.gui_shader_source_mode) |mode|
- try out.print("GUI shader source: {s}\n", .{mode});
if (context.hover_delay_frames) |frames|
try out.print("Look hover delay: {d} frames\n", .{frames})
else
@@ -1662,7 +1659,6 @@ pub const Runtime = struct {
.platform = "gui",
.theme_name = "acme",
.compiled_default_shell = "/bin/sh",
- .gui_shader_source_mode = "live GLSL compiled during this build",
.hover_delay_frames = 18,
.native_images = true,
.capabilities = .{
@@ -1801,7 +1797,6 @@ pub const Runtime = struct {
"Startup config: /tmp/pardes/init\n",
"Platform: gui\n",
"Default shell ($SHELL, else /bin/sh): /bin/sh\n",
- "GUI shader source: live GLSL compiled during this build\n",
"Look hover delay: 18 frames\n",
"Native images: on\n",
}) |expected| try std.testing.expect(std.mem.indexOf(u8, report, expected) != null);
@@ -1810,7 +1805,6 @@ pub const Runtime = struct {
var defaults_context = context;
defaults_context.startup_config_path = null;
defaults_context.platform = "tty";
- defaults_context.gui_shader_source_mode = null;
defaults_context.hover_delay_frames = null;
defaults_context.native_images = false;
defaults_context.capabilities = .{
@@ -1832,7 +1826,6 @@ pub const Runtime = struct {
try std.testing.expect(std.mem.indexOf(u8, defaults_report, "Shell effective (last spawn) (none)\n") != null);
try std.testing.expect(std.mem.indexOf(u8, defaults_report, "Shell pending on\n") != null);
try std.testing.expect(std.mem.indexOf(u8, defaults_report, "Startup config: no per-user config path\n") != null);
- try std.testing.expect(std.mem.indexOf(u8, defaults_report, "GUI shader source:") == null);
try std.testing.expect(std.mem.indexOf(u8, defaults_report, "Font unsupported\n") != null);
try std.testing.expect(std.mem.indexOf(u8, defaults_report, "Font requested") == null);
try std.testing.expect(std.mem.indexOf(u8, defaults_report, "Panel transition off\n") != null);
diff --git a/src/effect_sources.zig b/src/effect_sources.zig
index 328ce730..f45bf293 100644
--- a/src/effect_sources.zig
+++ b/src/effect_sources.zig
@@ -3,10 +3,7 @@ const build_config = @import("pardes_config");
const config = @import("config.zig");
const filesystem = @import("fs.zig");
-const shader_dir = if (build_config.gui_shader_sources_prebuilt)
- "shaders/prebuilt/"
-else
- "shaders/";
+const shader_dir = "shaders/";
const ui_vertex_path = shader_dir ++ "ui.vert.glsl";
const ui_fragment_path = shader_dir ++ "ui.frag.glsl";
const image_vertex_path = shader_dir ++ "image.vert.glsl";
@@ -23,28 +20,6 @@ const bloom_up_path = shader_dir ++ "bloom-up.frag.glsl";
pub const Backend = @TypeOf(build_config.platform);
pub const backend: Backend = build_config.platform;
-pub const GuiShaderSourceMode = enum {
- live,
- prebuilt_snapshot,
-
- pub fn label(mode: GuiShaderSourceMode) []const u8 {
- return switch (mode) {
- .live => "live GLSL compiled during this build",
- .prebuilt_snapshot => "paired GLSL snapshot for committed SPIR-V",
- };
- }
-};
-
-/// Only the SDL backend consumes GLSL/SPIR-V. Other backends deliberately have
-/// no shader-source mode rather than being mislabeled "live" or "prebuilt".
-pub fn guiShaderSourceMode() ?GuiShaderSourceMode {
- if (backend != .gui) return null;
- return if (build_config.gui_shader_sources_prebuilt)
- .prebuilt_snapshot
- else
- .live;
-}
-
pub const files = switch (backend) {
.tty => [_]filesystem.Source{
.{ .path = "src/tty/panel_compositor.zig", .contents = @embedFile("tty/panel_compositor.zig") },
@@ -123,14 +98,3 @@ test "EffectCode paths resolve uniquely to this backend's archived inputs" {
try std.testing.expectEqual(backend == .gui, filesystem.sourceBytes("src/gui/gui.zig") != null);
try std.testing.expectEqual(backend == .macos, filesystem.sourceBytes("src/macos/Sources/PardesView.swift") != null);
}
-
-test "shader source provenance is GUI-only and follows the build input" {
- if (comptime backend == .gui) {
- const expected: GuiShaderSourceMode = if (build_config.gui_shader_sources_prebuilt)
- .prebuilt_snapshot
- else
- .live;
- try std.testing.expectEqual(expected, guiShaderSourceMode().?);
- try std.testing.expect(expected.label().len > 0);
- } else try std.testing.expect(guiShaderSourceMode() == null);
-}