| Commit message (Expand) | Author | Age |
| * | shader_build.zig is ShaderBuild.zig: a file that is a struct (its fields are ... | Gabriel Schneider | 31 hours |
| * | Afterglow (G14) is removed | Gabriel Schneider | 31 hours |
| * | Shader files compile again on save; an attached GUI runs the session's post c... | Gabriel Schneider | 31 hours |
| * | G4: bloom, vignette and grain in the post chain | Gabriel Schneider | 31 hours |
| * | Ripple and Glitch are gone; Crt stays | Gabriel Schneider | 31 hours |
| * | Crt, Ripple and Glitch take a level, 0 to 3, tunable at run time | Gabriel Schneider | 31 hours |
| * | Post chain review fixes: glslc on stdin, level A at the display's refresh | Gabriel Schneider | 31 hours |
| * | Post chain: Shadertoy passes compiled by glslc; Crt, Ripple and Glitch rewrit... | Gabriel Schneider | 31 hours |
| * | While anything moves, a notice stays in its own pane's group | Gabriel Schneider | 31 hours |
| * | A notice's word under the pointer is lit, in its band and the grid; mark_hove... | Gabriel Schneider | 31 hours |
| * | A still pane's notice stays under a closing pane's tombstone | Gabriel Schneider | 31 hours |
| * | The GUI draws in tiers from the regions; pane chrome moves with its pane | Gabriel Schneider | 31 hours |
| * | One Layer for tags, notices, headers and bodies; a taller tag is one layer of... | Gabriel Schneider | 31 hours |
| * | Paint a body with context rows once, into its layer, and join it | Gabriel Schneider | 31 hours |
| * | Step core animation by the shell's clock and sleep to the next wake | Gabriel Schneider | 31 hours |
| * | docs: the render pipeline design, with the user's decisions | Gabriel Schneider | 31 hours |